With the World Cup Final over (well played
The other sport that seems confused about technology is Formula 1. In many ways this is ironic, the formula started with the goal of encouraging the development of the car as well as providing a spectacle. But more recently it has got itself in a tangle between increasing costs and innovation; first advancing (e.g. Kinetic Energy Recovery Systems), then withdrawing, and then advancing again (KERS being back in the future). Partly this is redefining what “innovation” means and I think the eventual direction is a good one—that is, encourage innovation which fits the environment and fuel efficiency and will flow through to the ordinary car of the future. That will make the sport more relevant to everyone. Formula 1 also faces challenges in its refereeing procedures—the delay in giving “drive through penalties” to drivers being glaring--- however that seems to be down to more human issues. The video replays are instantly available but the stewards need to speed up!
The more important challenge to Formula 1 though is over-taking. Many races are incredibly boring after the first lap as, unless mechanical reliability or weather intervenes, the race order does not change. This is partly down to track design and partly competition—which results in evenly matched cars. There would seem to be two solutions to this problem. First, the magic “push-to-pass” button (seen first with KERS and now proposed for aerodynamics) or second, allowing greater design flexibility so that teams would have more choices to make. At the moment teams operate within a very restrictive set of design rules. Formula 1 is pursuing the first option but I wonder whether the second is not in fact better?

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